Department Nine I wrote for the 2007 Game Chef roleplaying game design contest. It’s a game about oracular spies fighting the future in an absurdist time travel Greek myth mashup. It’s weird and ridiculous and a bit hard to describe.
It’s a little like watching Minority Report, Back to the Future, The Office, Burn After Reading and Oedipus Rex all at once. Last time we played, we had a were-swan manager being blackmailed by his employee, who was channelling advanced technology (eventually, a doomsday device) back in time to Benjamin Franklin to ensure the Yanks won the Revolution. We had an illicit office romance involving going back in time to have megafauna safaris. We had glyptodon races interrupted by sabertoothed tigers and flying car police chases interrupted by monkeys flinging poo. We had a spy disguised as a pizza delivery guy get in a three way sex scene with a woman and her future self. Okay, so it’s not much like those movies, unless you throw them all in a blender on “high”.
The original Game Chef version worked moderately well, but never fired on all cylinders. This version has had some rules changed substantially, and works pretty well. Still not a totally finished project, but very playable, and hilariously fun when we tried it.
Department Nine Revision 0.3
While reading through old 2nd edition D&D stuff, I got so excited by the Dark Sun campaign setting‘s calendar that I wrote a totally different, weird hippy freeform game to play in Athas. It’s not in any particular way anything like playing Dark Sun using D&D.
It’s also completely unplaytested.
A World of Fire and Sand
Fire and Sand Cards
I really like Ganakagok, by Bill White. So when I went to run the game, I made up my own set of the not-quite-Tarot cards that the game uses.
See also the Skeksis cards I made for a Dark Crystal inspired Ganakaok game.
My current D&D character is a kobold who may or may not have a dragon living in his head.
Yop, Kobold Battlemind
House of Masks is a roleplaying game I wrote for the 2008 Game Chef roleplaying game design competition. It won the “Best Game” award. But I wouldn’t suggest playing this version. This is the original version of the game., which reads really nicely, but the playtest was not terribly successful. You should check out the current version of the game instead, as it seems to actually be playable.
Cards for the game:
Castor and Pollux
Thalia and Melpomene
Inanna and Kur
This work is licensed under a Creative Commons Attribution 3.0 Unported License. The art is all copyrighted by the fine artist Dale Horstman.