Archive for November 2012
Much of the game is built out of iterating a specific set of actions: One player draws a card from a deck of Tarot cards and asks a question. That player picks two players to offer interpretations of the card and how it applies to the current situation. Then the asking player picks one interpretation to be true. (I’ve used this in a couple recent projects, and I continue to be pleased with the results.)
This happens frequently in the game, and I’m getting tired of typing out the instructions every time. Though I’m wary of adding unnecessary terminology to the game, this seems like a good time to make a term for the interpretation protocol. At the moment, I’m calling it “Consulting the Oracles”. Then I can just write “when you go to do X, draw a card and consult the oracles…” or the like.