For September’s monster game, I made A Day at the Beach, a fairly silly game where players collectively control an algoid, a collection of sentient moss formed into a roughly human shape. You’re trying to hide your swamp plant nature, so you’re taken on a human disguise. And to maintain your disguise, you’ve found yourself pressured into going to the beach with some acquaintances. This will threaten to expose you at every turn.
(Cover image provided by Paul Czege as part of his #DoeJayChallenge.)