About

I am just a guy who enjoys making up new games. In this case, I generally make unconventional little tabletop roleplaying games. Every time I have a new idea for a game, I write it up and put it up here for everyone to see (typically as a PDF, always for free.)

12 comments

  1. Karl says:

    Hello there!

    I’ve just read through your Cthulhu Dark-hack of Ghost Lines and was wondering if you could supply me with the in-design/illustrator files for it so that I could translate it to Swedish.
    Having a Swedish version of it would really help out gaming group play it more fluidly without having to stop every now and then to translate words etc.
    What do you think?

    Cheers!

  2. Hi there!
    I’m Martín Van Houtte, and I love your game So Now You’re a Time Traveler. I’ve translated it for personal use, and I’d like to give the translation to ConBarba, a Spanish publisher group, in hope to give the Spanish speakers access to you fantastic game.

    I hope you’re OK with this, too.

    Either way I’ll be very thankfull.

    Sorry for my English, :P.

    • nickwedig says:

      That’s absolutely cool by me. (It’s Creative Commons licensed specifically so that anyone can take it and do cool stuff like that with it.) Please let me know when you’ve completed the translation. Or if you play the game.

      • Of course I Will; I’m so thanfull!!!

        ConBarba has accepted, and we are finishing the last details. One of them is what is exactly a Gemmini event. Is it something the group decides and defines? Or is it something concrete that ConBarba and I don’t know?

        Thank you very much and sorry for using this media for this details; and, again, sorry for my terrible English, :).

        • nickwedig says:

          A Gemini event is a term I picked up from another time travel RPG (specifically, Continuum: Roleplaying in the Yet). It means a meeting between a time traveler and his or her future self. This is portant because it adds events to your Yet and because your future self usually gas a reason for coming back to speak with you. If the term is confusing, you could just say “you future self appears” or something like that.

  3. Hey, Nick! Hi!

    I’m writing now to joyfully say the spanish version of your game is finally done! Here’s the link:

    http://www.conbarba.es/static/articulos/ahora-que-eres-un-viajero-del-tiempo.pdf

    Thank you very much, ;).

  4. I’m planing on writing a hack that in essence is something like Delta Green/Conspiracy X. I’m still on the fence wether to fine my own system or use Apocalypse World but I though I should ask if I could use some material (namely the Archetypes) from World of Secrets?

  5. nickwedig says:

    You’re absolutely free to take the archetypes from World of Secrets (or any other part of the game).

    World of Secrets, like most other stuff on the blog, is Creative Commons licensed*, meaning that you’re free to reuse, modify and share as much as you like so long as you give some credit. A single sentence saying “Character classes based on archetypes fro World of Secrets by Nick Wedig” or something similar would be sufficient.

    *Looking back over it, I seem to have forgotten to include CC licensing in the PDF. But the CC license is on the webpage for the game.

  6. Roberta says:

    Please please please make a supplement to Medical Bay Three! Specifically, I need a guide to aliens/how to make my own aliens, and how to make one of those diagnosing diagrams (forget what they are called) for treating said aliens. I want to play this on MythWeavers.

  7. nickwedig says:

    I really should make a set of instructions for doing so. I had a half finished set of note on a procedure for creating new alien patients, but I never really got the process where I wanted it. I might try revisiting that, some time, and see if I can get it to work now.

    Until then, I suggest you start with a weird disease of real world animals, draw out 3-4 symptoms from that, then create 1-3 other diseases tied to those symptoms. Tie these new diseases to existing symptoms (and vice versa). Keep adding more nodes to your sheet until a sheet of paper is full, 20-30 nodes in total. Each node should be tied to 2-4 other nodes. Make sure every player skill is related to at least one symptom. There’s some GM skill in making a good Quade diagram, just like there is some skill in making a good dungeon for D&D. Maybe if I ever complete the step by step procedure, then things would be made easier.

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