Archive for My Games

Star Level 10!

star-level-10

Star Level 10 is a simple little freeform larp I wrote in collaboration with my daughter Madeline. It was initially created for the 2016 Golden Cobra Challenge.

It’s a heartwarming tale about being dead, and about the pain of stepping on a d4.

The chronicle of the downfall of the evil emperor Terenghast at the hands of his many wives, as related in an obscure 12th century Alsatian herbalism text recently translated into English for the first time

The chronicle of the downfall of the evil emperor Terenghast at the hands of his many wives, as related in an obscure 12th century Alsatian herbalism text recently translated into English for the first time

(A game for the 2016 200 Word RPG challenge.)

Emperor Terenghast conquers many kingdoms, forcing noblewomen to marry him against their will. You are these women. You are, naturally, plotting to assassinate him. But the palace has many guards, spies and inhuman dangers. You must appear innocent at all times, or be executed.

One player plays Terenghast and his entire empire. The other players play Terenghast’s wives conspiring to assassinate him.

Ladies, your trust level starts at 6.

Decide:
How does the emperor oppress your friends and family?
What factor complicates your assassination plans?
What skill have you mastered?
What’s your part of the assassination plan?

When you attempt something risky or sneaky, Terenghast’s player names a potential negative consequence, and so do you. Roll 3d6.

When you use the skill you have mastered, you may reroll any 1s you choose.

0-4 Failure
5-7 Success, but two consequences
8-10 Success, but one consequence
11+ Flawless success

For each die that rolls equal to or higher than your current trust level, lower your trust by 1. If you reach trust level 0, then the Emperor has declared you a traitor. He has you executed.

You can, instead, choose to discard any dice you rolled, and accept the lower die total.

Al Amarja Today!

al amarja today logo
I wanted to GM a short campaign of Over the Edge, the classic rpg of surreal conspiracies. The biggest problem with the game, I figured, was that there was no clear core activity for the PCs to pursue as a group. So I decided to frame the game with the PCs as journalists, working for Al Amarja Today! (the island’s leading newspaper). this gives them a good reason to work together, and a good reason to go poking into every weird conspiracy and event on the island.

Because I can’t leave well enough alone, I rewrote the actual rules from scratch. Again. This new version bears basically zero resemblance to the last time I rewrote Over the Edge. I borrowed significantly from tinyFate, Archipelago III, Itras By, Gumshoe and Small World to make a totally new system:

Al Amarja Today
Al Amarja answer cards

So far, playtests indicate that seven is too many players for me to handle with this game, but not much else. I’m really unsure on the number of traits people get, the number of available answers, the ratio of Yes and No cards, etc. These all could be off wildly, but only further playtesting will let us know.

A Shadow Among Shadows

Here’s a game I made over the summer, inspired by but not entered into Game Chef, but I never got around to posting it here. It’s a mashup or Archipelago and some boardgame mechanics, where you explore an abandoned space ship.

A Shadow Among Shadows

Anomalistic Extrasensory Techniques for Cognitive Behavioral Therapy

Anomalistic Extrasensory Techniques for Cognitive Behavioral Therapy is a radical new technique for dealing with mental illnesses and stresses. Or may it is just another 200 word RPG I wrote about psychics in group therapy invading each other’s minds to heal their mental wounds.

Yeah, like Psychonauts.

LOVEINT

LOVEINT (noun) 1. The slang term used by the NSA surveillance analysts to refer to the misuse and abuse of intelligence capabilities to observe the activities of romantic rivals, potential or former lovers. 2. The 200 word RPG I wrote about the same.

Mesopotamians revision

I revised Mesopotamians slightly, so that it is now a complete rpg on 16 cards (printed double sided) or 32 cards (single sided).

You know, the game I wrote about ancient undead warlords seeking fame and fortune as an indie band, based on a song by They Might Be Giants and the Indie Mixtape anthology.

I Pray God Will Curse the Writer

I Pray God Will Curse the Writer is a live action roleplaying game I wrote, inspired by bits of the Hastur mythos as described by Robert Chambers, John Tynes, Dennis Detwiller and Robin Laws.

All the larp files in one .zip file

Cast member character sheets
Inhabitant of Carcosa character sheets
Answer cards
Whisper Labyrinth cards
Supplemental cards
Locations
The King in Yellow
Fates for the King in Yellow to distribute
papers full of weird writing for the author

Google Doc of the main text

This larp is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.
Creative Commons License

Interstellar Diplomacy

Interstellar Diplomacy is a freeform-ish game I wrote as an entrant into the Golden Cobra Challenge. You play alien diplomats, meeting on earth to decide whether or not war will destroy the galaxy. I’m voting against it, but you might have other concerns.

The formatting for the game is just whatever raw text output that Google Drive created, because Scribus crapped out on me several hours into working on the game. Stupid Scribus, I’m beginning to really hate you. Juan Manuel Avila was kind enough to make some nice looking cards that should be helpful if you choose to play.

Unsupervised Apprentices

Unsupervised Apprentices

Unsupervised Apprentices is a simple little game I made where you play sorcerous apprentices who can’t quite control your magic. When your wizardly mentor disappears, you probably should find him or her. Or you could just goof off and do all those things you couldn’t get away with while the archmage was around. Either way, the use of magic tends to be entertaining and create interesting complications.

Mechanically, it is more or less a mashup between Ars Magica and Zombie Dice. It’s fun to play, but it probably could use some serious revision and some more large scale structure.