Archive for Other People’s Games

Ghost Lines Dark

I really like the setting and idea of Ghost Lines, a minigame by john Harper. Except for the fact that it runs on the Apocalypse World engine. I really hate Apocalypse World. So I took .INDD files that Mr. Harper provided and hacked a new system for the game, based off of Cthulhu Dark by Graham Walmsley.

An afternoon of hacking gave me Ghost Lines Dark, largely because Messers Harper and Walmsley had already done all the hard work.

Games on Demand menus

Made for a friend’s Games on Demand selection for a local house con.

Games on Demand menu

Games on Demand version 2

Minimalist RPG covers

Following a discussion on, I made some minimalist style rpg covers.

Ocean cheat sheet and cards

Ocean is a roleplaying game by Jake Richmond, about amnesiacs trying to escape monsters in an abandoned underwater research facility.

I made up ocean in a nutshell and some cards to make the game easier to play.

[Fiasco] Solarman

Have you seen the Asshole Project? It a charity effort to raise money for Amnesty International. They’ll do this by writing up a big book of asshole NPCs for use in Fiasco (or other games), dubbed appropriately enough, The Fiasco Big Book of Assholes. Like a monster manual for your standard RPG, but full of assholes instead of monsters. This ebook thing will be offered pay-what-you-like and the proceeds will go off to the aforementioned charity.

Anyway, one way to help is to pick a playset and write up a suitably dickish NPC for that setting. Here’s an asshole that I wrote to match a playset that I wrote, Science Comics.

Devon Fizthugh, AKA “Solarman”

“Yeah, Solarman is a capital-H Hero. He’s fighting supervillains. Monsters. All that shit. Still an asshole, though.

“Look at him on the news. I’d like to punch him in his wideass smile. He’s got too many teeth. No one built like that should wear gold spandex. You ever notice the trademark symbol on his chest next to the sun logo?

“Dude’s not really even solar powered. He’s just Devon Fitzhugh, some billionaire playboy. No powers. Just gadgets that I made for him. Now he sells ‘em – under the table – to African dictators. Not that I ever see any of those profits. Bastard kept all the patents. ‘Work for Hire’ he says. Instead, I get a pink slip and a non-disclosure agreement.

“You remember the original Solarman, from back in the 40s? Fitzhugh bought Solarman’s public persona in an estate auction. Wanted to ‘monetize’ it. Initially, Fitzhugh applied to join the Global League of Villainous Enterprises. But his accountant told him that the merchandising rights would be worth more if he went face instead of heel. That’s why Solarman became a hero. Not for truth or justice or the price of oil. Just for some sweet action-figure money.

“Shit, you know that Captain Victory is the original Solarman’s son? He was gonna call himself “Solarman II” but Fitzhugh sued. Fitzhugh will crush anybody if he thinks he can make a dime doing so. That’s Solarman for you.

“Shit. I’m rambling again. Don’t tell anyone I told you this, okay? I don’t want that asshole’s lawyers all over me.”

(Disclaimer: Solarman is not based on any real person living or dead, or for that matter on any other fictional superheroes of similar name.)

[D&D 4e] Gelatinous Owlbear

Gelatinous Owlbear
Level 8 Elite brute
Large Aberrant beast
XP 700

HP 212 Bloodied 106
AC 20 Fort 23 Reflex 21 Will 18

Speed 5 (cannot shift)
Saving throws +2 Action points: 1

Made of Goo

Whenever an adjacent enemy attacks and hits the Gelatinous Owlbear, they take 5 acid damage.

While squeezing, the ooze moves at full speed rather than half speed, it doesn’t take the -5 penalty to attack rolls, and it doesn’t grant combat advantage for squeezing.

The gelatinous owlbear is invisible until seen (Perception DC 25) or until it attacks. A creature that fails to notice the cube might walk into it, automatically being grabbed by the gelatinous owlbear.

Standard actions:
Slimy claw (Basic attack, melee 2) +14 vs AC; 2d8+8 acid damage and target is immobilized (save ends).

Double slap: the gelatinous owlbear makes two basic attacks against the same or different target. If both attacks hit the same target, then the target is grabbed (until escape). The gelatinous owlbear can extrude new pseudopods to grab any number of creatures.

Gnawing Beak: All creatures grabbed by the gelatinous owlbear take 2d8+11 acid damage.

Triggered actions:
Vomitous Hoot: (Immediate Interrupt, at-will) Trigger: An enemy makes an opportunity attack against the gelatinous owlbear. Close blast 3 (creatures in blast) +12 vs. Fort; push 3 squares, immobilized and prone (save ends both).

Str 20, Con 16, Dex 14, Int 2, Wis 16, Cha 10
Alignment: Unaligned Languages: –

[D&D 4e] Dark Sun NPCs

I might as well share my GM prepwork with the world, right? Here are a handful of NPCs from the Dark Sun game I’m running.

Sickly Gaj
Level 3 Elite Controller

Initiative +2
Perception +7

AC 18 (see Crack the Shell) Fort 15 Ref 13 Will 17
HP: 92. Bloody 46
Speed 4
Saves +2

Standard Actions:
(melee basic attack, at-will) +8 vs AC; 1d10+3 and grabbed (until escape).

Invasive Thought (Close Burst 3; one creature in burst; Recharge 5, 6) +6 vs. Will; 2d6+3 psychic damage and slide 1 square.

Frenzy of Fear (Close Burst 2; at will) Only while bloodied. +6 vs. Will; 2d10 psychic damage and push 3 squares.

Minor Actions:

Feathery Probe (At will once per round, melee 1) Target: One grabbed creature. +6 vs. Will; 1d10 psychic and dazed and ongoing 5 psychic (save ends both).

Free Action:
Action Point (Encounter) The Gaj takes a standard action.

Pain Keeps It Fighting (Recharges at the start of the Gaj’s turn if the Gaj is bloodied) The Gaj takes 10 damage and ends an effect on it that a save can end.

Crack the ShellTrigger: The Gaj is Bloodied or is the target of a critical hit. Effect: The Gaj is -2 to AC for the rest of the encounter.

Mirja, Low ranked member of the Veiled Alliance
Level 1 Controller
HP: 32 Bloody 16
AC 15 Fort 12 Ref 14 Will 14
Speed 7

Dagger (melee basic; at-will) +6 vs. AC; 1d6+3

Ray of Enfeeblement (Ranged 10; Encounter) +6 vs. Fort; 1d10+3 necrotic and weakened (save ends)

Free Actions:
Bladespell (Close Burst 10; at-will once per round) Trigger: Mirja hits with a melee basic attack. Effect: Mirja chooses one of two effects:
Unseen Hand: One creature in burst slides 3 squares.
Lightning RingTarget: One creature in burst. Until the end of Mirja’s next turn, the target takes 6 lightning damage the first time it leaves its current square.

Str 8
Con 11
Dex 14
Int 14
Wis 9
Cha 12
Arcana +7,

Brokenclaw, Aarakocra Airscout
Level 1 Skirmisher
HP: 32 Bloody 16
AC: 15 Fort 12 Ref 15 Will 12
Speed 5, Fly 6

Spear (Melee Basic, at-will) +6 vs. AC; 1d10+4

Snapping Beak (melee, at-will) Trigger: Brokenclaw ends a charge and the target is granting combat advantage. Effect: In addition to the spear attack, Brokenclaw bites the target. +6 vs. AC; 1d6 damage.

Move action:
Sly Takeoff (at-will) Brokenclaw shifts 1 square and flies 5 squares.

Str 15
Con 12
Dex 14
Int 8
Wis 13
Cha 9
Nature +6, Stealth +7, Endurance +6

Pumpkin Patch

Pumpkin Patch is a Parsely game desiged by my five year old daughter, Maddy.

The first page of the PDF is the game in a straightforward text manner. The second page is the same game, but reformatted to be a PocketMod.

[D&D] Just How Many Editions of D&D Are There?

To keep track of how many editions od Dungeons and Dragons there have been, I made a chart. Click to enlarge.


Scrabblenauts is a game that appeared, fully formed, in my mind the first time I played Scribblenauts two years ago. Now, as part of Jonathan Walton’s Stage One game design event, I actually had a reason to write it out.