Discussion
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Non-Game Design Books that Influence my Game Design
The non-game design books that influence my game design include: Understanding Comics by Scott McCloud. Not just for information theory, but for how to take a medium, break it down into component parts, then use those pieces to tell stories and convey emotions. The Art of Language Invention by David Petersen. Presents conlanging in a…
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Brief mention on the Dice Exploder podcast
Dice Exploder is becoming one of my favorite game design podcasts. This week, they talk with Tasha Robinson about the scroll in Fall of Magic, so I was already interested. But she also takes a brief detour to say some nice things about my game Rusalka, which is a nice bonus. https://diceexploder.substack.com/p/a-five-and-a-half-foot-long-hand#details
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French language review of Explorations of the Haunted Island
Gulix posted a short overview on a few different indie games he’s been enjoying recently. This included my game Explorations of the Haunted Island, as well as some cool-looking games by amazing indie designers like Paul Czege and Côme Martin. So if you read French or want to rely on automatic translation, you can read…
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One thing I don’t love, about a game that I *do* love
I love Dialect as a roleplaying game. I love the language creation as a tool for telling a story of a culture, and the unique perspective on society that emerges because of that. Nearly every piece of the game is carefully thought out and plays very well at the table. But there’s a little flaw…
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When Prophecy Fails mentioned in article
I didn’t catch this when the article was new, but my game When Prophecy Fails was given a brief mention in this article from Gizmodo.
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Ludonarrative Dissidents
I was *very* surprised to hear my game The Mystery Creature of Claytonsville, PA talked about on the Ludonarrative Dissidents podcast episode about card mechanics in RPGs. https://anchor.fm/ludonarrative-dissidents/episodes/Card-Mechanics-in-RPGs-Season-2-Episode-0-e1lbj26 It’s probably worth your time to listen to it even without my game being mentioned.
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Fairyland Confidential on the Fake Geek Girls podcast
I didn’t notice the review of Fairyland Confidential on the Fake Geek Girls podcast nor the textual companion review on Sidequest until recently. But both are there, and they say some very nice things about my weird little solo game.
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Secrets in The Devil, John Moulton
There was some discussion on RPG.net about The Devil, John Moulton, specifically about how to play with Secrets and the improvisational nature of the game.
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Brief discussion about The Unbroken Circle
Here’s a thing I didn’t see until today (because I wasn’t on Twitter when it was posted). https://threader.app/thread/1124409957623795712 It’s a thread about the culture building mechanics in a game that I wrote. I’m still very happy with how those mechanics work to create a complex culture in play.
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Role Playing Public Radio
Role Playing Public Radio discussed very briefly The Devil, John Moulton. One host apparently played it at Origins 2018 and had a good time with the game. (Talk about Devil John begins around the 22:30 timestamp.)