Playtest
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spooky solo game playtest
I am working on another solo rpg for the next issue of In*Die Zine, a game of supernatural mystery. And I decided that, since I was already writing out the entries for playtest, I might as well make those available to anyone interested in reading along. So if you want, you can follow along as…
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My quick and dirty Over the Edge/World of Dungeons hack
I wanted to play Over the Edge, but I can’t stop tinkering with the mechanics of the game. So I combined Over the Edge and World of Dungeons to make my quick and dirty Over the Edge/World of Dungeons hack. It works like this: PCs have the same traits as normal a normal Over the…
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Nameless Horror version 0.2
I made an update to my old nameless horror game. In the process, I expanded the rules several times over. But it plays much better now! Nameless Horror 0.2 core rules Nameless Horror Scenarios Yes / No cards and Questioner card I haven’t substantially changed the oracle deck, so that’s still cool to use.
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Playtest: Ghost Lines Dark
We played Ghost Lines Dark last night. There were, of course, a few kinks to get worked out about how Cthulhu Dark relates to Ghost Lines. But it was a lot of fun and seemed to work over all. I stole Judd’s idea of having the PCs be a crew of new recruits mentored by…
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[House of Masks] Version 0.3 playtest
House of Masks playtest Last night, we played House of Masks for the first time in two or three years. Six players, total play time about two hours to tell a complete, interesting fantasy story. Everybody seemed to have fun, I think, and the fundamentals of the game design mostly seemed to work. (The following…
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[Playtest report] The Big Fiasco at the Manna Hotel LARP
I made a LARP using Fiasco playsets. It worked pretty well, but not perfectly.