Playtest

  • spooky solo game playtest

    I am working on another solo rpg for the next issue of In*Die Zine, a game of supernatural mystery. And I decided that, since I was already writing out the entries for playtest, I might as well make those available to anyone interested in reading along. So if you want, you can follow along as…

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  • Mesopotamians

    Mesopotamians is a game I wrote, inspired by the sone The Mesopotamians by They Might Be Giants. It’s part of a charity project by Jonathan Walton to make a bunch of one or two page games inspired by songs and sell those to raise money for charity. It’s a fun game that was fun to…

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  • My quick and dirty Over the Edge/World of Dungeons hack

    I wanted to play Over the Edge, but I can’t stop tinkering with the mechanics of the game. So I combined Over the Edge and World of Dungeons to make my quick and dirty Over the Edge/World of Dungeons hack. It works like this: PCs have the same traits as normal a normal Over the…

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  • Playtest: ‘Devil John’ Moulton

    Long story short: We playtested another game a few days ago. It went really well. It was horrible and weird and violent and darkly funny and amoral in all the ways the game was supposed to be. (You know, like a Garth Ennis written comic or a Quentin Tarantino film.) The PCs rode into poor,…

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  • Nameless Horror version 0.2

    I made an update to my old nameless horror game. In the process, I expanded the rules several times over. But it plays much better now! Nameless Horror 0.2 core rules Nameless Horror Scenarios Yes / No cards and Questioner card I haven’t substantially changed the oracle deck, so that’s still cool to use.

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  • Playtest: Ghost Lines Dark

    We played Ghost Lines Dark last night. There were, of course, a few kinks to get worked out about how Cthulhu Dark relates to Ghost Lines. But it was a lot of fun and seemed to work over all. I stole Judd’s idea of having the PCs be a crew of new recruits mentored by…

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  • [House of Masks] Version 0.3 playtest

    House of Masks playtest Last night, we played House of Masks for the first time in two or three years. Six players, total play time about two hours to tell a complete, interesting fantasy story. Everybody seemed to have fun, I think, and the fundamentals of the game design mostly seemed to work. (The following…

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  • Manna Hotel LARP PCs

    Characters from the Manna Hotel LARP.

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  • [Playtest report] The Big Fiasco at the Manna Hotel LARP

    I made a LARP using Fiasco playsets. It worked pretty well, but not perfectly.

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