d&d
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Hit Stops in narrative games
Masahiro Sakurai (the creator of Kirby and Smash Bros) has a YouTube channel on game design. Obviously, he’s an expert in action games, but I think there are lessons you can apply even to analog, narrative games like the sort I’m most interested in. Take this video about Hit Stops: https://youtu.be/OdVkEOzdCPw You can’t shake the…