death

  • Hit Stops in narrative games

    Masahiro Sakurai (the creator of Kirby and Smash Bros) has a YouTube channel on game design. Obviously, he’s an expert in action games, but I think there are lessons you can apply even to analog, narrative games like the sort I’m most interested in. Take this video about Hit Stops: https://youtu.be/OdVkEOzdCPw You can’t shake the…

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  • Death Takes a Holiday on All Games, No Masters

    The Saving Throw Twitch stream played Death Takes a Holiday as part of their All Games, No Masters subchannel of GMless games. It is funny and nice to watch.

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  • Wish You Were Here

    Wish You Were Here is an episotolary RPG for two players that I wrote, about mourning the dead, Tarot card interpretation and set collection.

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  • [Death Takes a Holiday] Major Revision

    I’ve been working to revise an old game of mine into a version that I’m more happy with. So I took another mechanic that I’ve been using and jammed the game into that. And now you have an exciting new version of Death Takes a Holiday, my game of substitute Grim Reapers finding that Death’s…

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  • Death Takes a Holiday

    UPDATE: I made a major revision to the game, which replaces the core system with something else. You may want to check out that version in addition to/instead of this one. Raw text hosted here, for your convenience. The pretty version is over here because I can’t get it to upload to WordPress.

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