mystery

  • [Actual Play] Death Takes a Holiday

    At the Bearded Quail blog, they discussed their experiences playing the (original version of) Death Takes a Holiday.

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  • The Divided House and other stories

    The Divided House and other stories is a game I wrote for Giacomo Vicenzi’s Spooky Design Contest 2016. It’s a loose, freeform narrative game, inspired by “Tlon, Uqbar, Orbus Tertius”, The Twilight Zone, House of Leaves, Archipelago III and the board game Power Grid.

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  • Al Amarja Today!

    I wanted to GM a short campaign of Over the Edge, the classic rpg of surreal conspiracies. The biggest problem with the game, I figured, was that there was no clear core activity for the PCs to pursue as a group. So I decided to frame the game with the PCs as journalists, working for…

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  • Anomalistic Extrasensory Techniques for Cognitive Behavioral Therapy

    Anomalistic Extrasensory Techniques for Cognitive Behavioral Therapy is a radical new technique for dealing with mental illnesses and stresses. Or may it is just another 200 word RPG I wrote about psychics in group therapy invading each other’s minds to heal their mental wounds. Yeah, like Psychonauts.

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  • I Pray God Will Curse the Writer

    I Pray God Will Curse the Writer is a live action roleplaying game I wrote, inspired by bits of the Hastur mythos as described by Robert Chambers, John Tynes, Dennis Detwiller and Robin Laws. All the larp files in one .zip file Cast member character sheets Inhabitant of Carcosa character sheets Answer cards Whisper Labyrinth…

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  • [Death Takes a Holiday] Major Revision

    I’ve been working to revise an old game of mine into a version that I’m more happy with. So I took another mechanic that I’ve been using and jammed the game into that. And now you have an exciting new version of Death Takes a Holiday, my game of substitute Grim Reapers finding that Death’s…

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  • [D&D] Tao Zi, Githzerai Avenger

    Tao Zi is my current D&D 4e PC, a Githzerai Avenger who has been exiled to the mortal world for mysterious reasons.

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  • Playtest: Ghost Lines Dark

    We played Ghost Lines Dark last night. There were, of course, a few kinks to get worked out about how Cthulhu Dark relates to Ghost Lines. But it was a lot of fun and seemed to work over all. I stole Judd’s idea of having the PCs be a crew of new recruits mentored by…

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  • [House of Masks] Version 0.3 playtest

    House of Masks playtest Last night, we played House of Masks for the first time in two or three years. Six players, total play time about two hours to tell a complete, interesting fantasy story. Everybody seemed to have fun, I think, and the fundamentals of the game design mostly seemed to work. (The following…

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  • [Game Chef 2012] Astronauts and Aliens rough draft

    I’ve got a rough draft of my Game Chef game ready at this point: Astronauts and Aliens. It still needs some work, but I think this will be a really fun game with a bit of work.

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