nagademon

  • [Serpent’s Nest] Consulting the Oracles

    Much of the game is built out of iterating a specific set of actions: One player draws a card from a deck of Tarot cards and asks a question. That player picks two players to offer interpretations of the card and how it applies to the current situation. Then the asking player picks one interpretation…

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  • [Serpent’s Nest] Morality and reality are one and the same

    I was idly thinking about how Planescape had towns that could get sucked through from one plane to another if they became too lawful or evil or something. While doing so, I came up with an alternate setup for Serpent’s Nest that does sort of the same thing, without the predefined moral alignments of Planescape’s…

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  • NaGaDeMon, Serpent’s Nest, and the Citadel of Former Flame

    I haven’t made any progress on the game for a week. I was busy last weekend with running Games on Demand for Gaspcon. And I’ve been sick for several days. But I’m getting back to working on the game. Will it be done in November for NaGaDeMon? I can’t guarantee that. Still, work continues. Current…

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  • Whittling back towards minimalism

    I had brief plans for a complicated token economy for my NaGaDeMon game. (The game which still needs a title. Titles are hard.) You’d earn tokens when you proposed how things would turn out but someone chose a different path, then you’d spend those tokens on all sorts of things. Getting more votes, bribing other…

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  • NaGaDeMon Game First Thoughts

    I have a lot of random ideas for games to make for NaGaDeMon. I might very well try to make something else instead. But here is my initial plan for what to work on: an urban weird fantasy game about democracy, urban politics and the ability to rewrite the laws of physics by majority rule.…

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