2019

  • Brief discussion about The Unbroken Circle

    Here’s a thing I didn’t see until today (because I wasn’t on Twitter when it was posted). https://threader.app/thread/1124409957623795712 It’s a thread about the culture building mechanics in a game that I wrote. I’m still very happy with how those mechanics work to create a complex culture in play.

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  • [200 Word RPG] Melanie’s Very Bad Day

    3-8 players Everyone will take turns playing Melanie as she has the worst day of her life. Answer collectively: What is Melanie’s daily routine? What does she want? What does she fear? What must she get done today? Each player chooses one color, then adds 10 stones of that color to an opaque bag. Each…

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  • Fairyland Confidential

    “It was a fairyland case. I hate fairyland cases. Once magic gets involved in a case, you never know what is real and what is illusion. Who is acting on their own free will? Who’s been enchanted? It’s always a mess to sort out. But no matter how much I swear off the faerie cases,…

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  • Eccentric Millionaire

    Somewhere in the wilderness, an eccentric millionaire has buried $50 million worth of bearer bonds, gold, historic artifacts and art treasures. You’re going to hunt for it, from the comfort of your own homes. There are a lot of other people also searching for the treasure, too. Work with them for more clues, but don’t…

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  • Science Comics AP

    Orion Canning played my Fiasco Playset Science Comics.

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  • Road to Nowhere

    Road to Nowhere is an interdimensional road trip hack I made out of the brilliant game Archipelago by Matthijs Holter.

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  • [Actual Play] Rusalka on the Bored Ghost podcast, again

    The Bored Ghost podcast played my (still unfinished) game Rusalka again and just released the first part of their Actual Play recording. I continue to be pleased with the perfect little sad fairy tales the game reliably generates, and by the quality work done by the players and podcast producers. EDIT: And here is part…

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