gmless
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[Game Chef] Afterlife, Incorporated final draft
I think that my Game Chef entry is about as done as it is going to get. So here is Afterlife, Incorporated.
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[Game Chef] Afterlife, Incorporated
It’s Game Chef time again! You know, where people from around the globe take a limited amount of time and a list of ingredients to make the best rough draft of a game that they can. This year, I didn’t expect to make a game. I was more excited by other projects. But then yesterday…
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Whittling back towards minimalism
I had brief plans for a complicated token economy for my NaGaDeMon game. (The game which still needs a title. Titles are hard.) You’d earn tokens when you proposed how things would turn out but someone chose a different path, then you’d spend those tokens on all sorts of things. Getting more votes, bribing other…
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NaGaDeMon Game First Thoughts
I have a lot of random ideas for games to make for NaGaDeMon. I might very well try to make something else instead. But here is my initial plan for what to work on: an urban weird fantasy game about democracy, urban politics and the ability to rewrite the laws of physics by majority rule.…
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Nameless Horror
This is an outdated version of the game. It’s fun to play, but you will probably get better results playing this updated version, with like actual rules for danger and death. Maybe at some point in the future this game will get a title. Until then, it’s just a simple little GMless horror game. The…
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[House of Masks] New playtest version
House of Masks 0.3 is the latest revision of my (award winning) 2008 Game Chef game. The idea with this one is that it is a series of cards to be read out loud as you play to explain the entire game. (The last few pages are the backs of the first few pages, and…
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[House of Masks] Version 0.3 playtest
House of Masks playtest Last night, we played House of Masks for the first time in two or three years. Six players, total play time about two hours to tell a complete, interesting fantasy story. Everybody seemed to have fun, I think, and the fundamentals of the game design mostly seemed to work. (The following…