my games

  • Super Repo

    Super Repo is a game I wrote very quickly so that we’d have something to play on Friday. It’s a comedic superhero game, wherein you play people with superpowers who chose to work a mundane job rather than fight crime. The PCs are all repo workers, taking back freeze rays and giant battle robots from…

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  • Baba Yaga’s Dancing Hut

    Baba Yaga’s Dancing Hut is a little game I wrote about Russian fairy tales as a quick game design refresher. This version of the game is still pretty rough, but it playtested pretty well. (as always, there is a lot I’d like to tweak about the game.) I’m still using a modified Deck of Many…

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  • [Serpent’s Nest] Consulting the Oracles

    Much of the game is built out of iterating a specific set of actions: One player draws a card from a deck of Tarot cards and asks a question. That player picks two players to offer interpretations of the card and how it applies to the current situation. Then the asking player picks one interpretation…

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  • [Serpent’s Nest] Morality and reality are one and the same

    I was idly thinking about how Planescape had towns that could get sucked through from one plane to another if they became too lawful or evil or something. While doing so, I came up with an alternate setup for Serpent’s Nest that does sort of the same thing, without the predefined moral alignments of Planescape’s…

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  • NaGaDeMon, Serpent’s Nest, and the Citadel of Former Flame

    I haven’t made any progress on the game for a week. I was busy last weekend with running Games on Demand for Gaspcon. And I’ve been sick for several days. But I’m getting back to working on the game. Will it be done in November for NaGaDeMon? I can’t guarantee that. Still, work continues. Current…

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  • Whittling back towards minimalism

    I had brief plans for a complicated token economy for my NaGaDeMon game. (The game which still needs a title. Titles are hard.) You’d earn tokens when you proposed how things would turn out but someone chose a different path, then you’d spend those tokens on all sorts of things. Getting more votes, bribing other…

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  • NaGaDeMon Game First Thoughts

    I have a lot of random ideas for games to make for NaGaDeMon. I might very well try to make something else instead. But here is my initial plan for what to work on: an urban weird fantasy game about democracy, urban politics and the ability to rewrite the laws of physics by majority rule.…

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  • Idiot Ball

    Here’s a little idea I had while browsing over the TV Tropes wiki: Idiot ball. So you have a game with a bunch of PCs who all want different things. Sitcoms or cartoons or the like give you a host of characters who are sometimes in conflict but sometimes working together toward some other goal.…

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  • Nameless Horror

    This is an outdated version of the game. It’s fun to play, but you will probably get better results playing this updated version, with like actual rules for danger and death. Maybe at some point in the future this game will get a title. Until then, it’s just a simple little GMless horror game. The…

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  • [House of Masks] New playtest version

    House of Masks 0.3 is the latest revision of my (award winning) 2008 Game Chef game. The idea with this one is that it is a series of cards to be read out loud as you play to explain the entire game. (The last few pages are the backs of the first few pages, and…

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