untested

  • World of Secrets

    World of Secrets is my attempt to hack John Harper’s excellent World of Dungeons into doing something it wasn’t intended to do, like running a low-key, morally ambiguous espionage drama. Can your team infiltrate the Pakistani embassy in Paris, get access to their computers and get out before their security notices? Will paranoia and mistrust…

    Read more

  • [Doodles and Dragons] All the Doodles and more

    In celebration of finishing my year-long effort to draw a cartoon of every single monster in the 2nd Edition AD&D Monstrous Manual, I made a PDF containing a one page World of Dungeons hack along with every one of my cartoons. (If you like the game portion, you should check out the actual World of…

    Read more

  • [Serpent’s Nest] Consulting the Oracles

    Much of the game is built out of iterating a specific set of actions: One player draws a card from a deck of Tarot cards and asks a question. That player picks two players to offer interpretations of the card and how it applies to the current situation. Then the asking player picks one interpretation…

    Read more

  • [Serpent’s Nest] Morality and reality are one and the same

    I was idly thinking about how Planescape had towns that could get sucked through from one plane to another if they became too lawful or evil or something. While doing so, I came up with an alternate setup for Serpent’s Nest that does sort of the same thing, without the predefined moral alignments of Planescape’s…

    Read more

  • Whittling back towards minimalism

    I had brief plans for a complicated token economy for my NaGaDeMon game. (The game which still needs a title. Titles are hard.) You’d earn tokens when you proposed how things would turn out but someone chose a different path, then you’d spend those tokens on all sorts of things. Getting more votes, bribing other…

    Read more

  • NaGaDeMon Game First Thoughts

    I have a lot of random ideas for games to make for NaGaDeMon. I might very well try to make something else instead. But here is my initial plan for what to work on: an urban weird fantasy game about democracy, urban politics and the ability to rewrite the laws of physics by majority rule.…

    Read more

  • Idiot Ball

    Here’s a little idea I had while browsing over the TV Tropes wiki: Idiot ball. So you have a game with a bunch of PCs who all want different things. Sitcoms or cartoons or the like give you a host of characters who are sometimes in conflict but sometimes working together toward some other goal.…

    Read more

  • [Not Exactly Gaming] How do you preserve our culture in the face of an apocalypse?

    My father-in-law asked me as a thought experiment what technologies I’d use to preserve civilization in the face of an apocalypse or societal collapse. This is the answer I gave him, which may have gotten out of hand. If nothing else, it was entertaining to me to write and gave me a few cool seeds…

    Read more

  • [Game Chef 2012] Crash! / Lanterns of the Dead

    Crash! / Lanterns of the Dead is a game that I made for the 2012 Game Chef RPG design competition thing. Crash / Lanterns of the Dead is two game in one: a game about a crashed astronaut, and a game about an alien culture. The two culture (and the two games) inevitably collide in…

    Read more

  • [Game Chef 2012] Astronauts and Aliens rough draft

    I’ve got a rough draft of my Game Chef game ready at this point: Astronauts and Aliens. It still needs some work, but I think this will be a really fun game with a bit of work.

    Read more