Falling Forever Into Oblivion

You were a pair of interstellar explorers. You traveled the galaxy together, and you cared about each other deeply. While studying a black hole, you separated in two small scout vessels to examine the black hole’s accretion disk. Somehow, one of the ships was knocked out of its controlled orbit. The ship, and the explorer inside, fell into the inescapable gravitational pull of the black hole.

Now they are slowly falling into the black hole. There’s no way to stop their inevitable descent across the event horizon. But you can still communicate via electronic messages, through your sub-ether quantum entanglement messaging system. (Due to technical limitations of the entanglement system, real time video and audio are not possible, but written messages are.) So you’re sending electronic mail back and forth, for as long as you can. The loss is inevitable, so you hold onto what connection you have left.

Falling Forever Into Oblivion is a cooperative letter writing and Tarot collection game for two players. It’s a modified version of Wish You Were Here.

Players will take on the role of two interstellar explorers who cared for each other very much. One of them has accidentally been knocked off course, and is now falling into a black hole. The two can still send and receive letters from each other, despite one of them being inside a black hole and the other still in the larger universe.

As players, you will send physical letters back and forth between you and your correspondent. Your goal is for both payers to complete their deck of major arcana. Each player begins with a mixture of the two Tarot decks. As you play, you will try to guess what card the other player was basing their letter on. If you guess correctly, then you will receive a card for your deck, getting you closer to completing your own deck. If you guess incorrectly, you will instead receive a card from the other player’s deck, getting you farther away from completing your deck.

If you and your correspondent are able to complete both decks, you can create a satisfying conclusion to your character’s stories. But if you make too many incorrect guesses, then communication between the characters may be cut off completely, forever.


Finally decided to release Rusałka, my GMless game of tragic fairy tales. It’s probably the best game I’ve ever made, and now you can get it on DriveThruRPG or on Itch.io:


Wish You Were Here

Wish You Were Here is an episotolary RPG for two players that I wrote, about mourning the dead, Tarot card interpretation and set collection.

A new trick for Swords Without Master

Long Memory
a new trick for Swords Without Master

Before the Overplayer begins a new phase, you may demand the next phase be framed as a flashback, to events before the story began. Instead of the usual tones, the tones for this phase are Naive Optimism and Ominous Foreboding.

[Actual Play] Eccentric Millionaire

Gulix played my game of online treasure hunting, and seemed to have a good time doing so.

Brief discussion about The Unbroken Circle

Here’s a thing I didn’t see until today (because I wasn’t on Twitter when it was posted).


It’s a thread about the culture building mechanics in a game that I wrote. I’m still very happy with how those mechanics work to create a complex culture in play.

[200 Word RPG] Melanie’s Very Bad Day

3-8 players

Everyone will take turns playing Melanie as she has the worst day of her life. Answer collectively: What is Melanie’s daily routine? What does she want? What does she fear? What must she get done today?

Each player chooses one color, then adds 10 stones of that color to an opaque bag. Each also describes one terrible thing that might happen to Melanie today. These might be mundane problems (lose her job) or outlandish ones (kidnapped by aliens).

Take turns roleplaying Melanie trying to get through her daily life. Other players describe the scene, roleplay NPCs and ask questions.

When Melanie attempts something uncertain, the other players decide how risky or difficult the task is, from 1 (easy) to 10 (suicidal). Melanie’s player pulls that many stones from the bag. They give the stones to the player of that color, putting their own color stones back in the bag.

If a player ever has stones equal to the number of players in from of them, then their problem happens. They describe how the terrible event affects Melanie. Then they put their stones (and one more) back in the bag and define a new terrible thing that could occur.

This was just a quick little game I made for the 2019 200 Word RPG Design Challenge.

Fairyland Confidential

“It was a fairyland case. I hate fairyland cases. Once magic gets involved in a case, you never know what is real and what is illusion. Who is acting on their own free will? Who’s been enchanted? It’s always a mess to sort out. But no matter how much I swear off the faerie cases, I always get drawn back in to another one.”

Fairyland Confidential is a game that mashes up the genre conventions of film noir with the legends and stories of fairy folklore. It’s a roleplaying game for one player. You’ll need a deck of regular playing cards (with jokers), two dice of different colors, a set of these rules, a victim sheet, a crime sheet, and some way to take notes. It should take you 30 minutes to an hour to play.

You can also get Fairyland Confidential from DriveThruRPG or from Itch.io.

Eccentric Millionaire

Somewhere in the wilderness, an eccentric millionaire has buried $50 million worth of bearer bonds, gold, historic artifacts and art treasures.

You’re going to hunt for it, from the comfort of your own homes.

There are a lot of other people also searching for the treasure, too. Work with them for more clues, but don’t trust them. If they get the treasure first, they get millions of dollars. Second place gets nothing.

Eccentric Millionaire is an online game of logical deduction and social deception. One player acts as the host and organizer of the game. They will also play the role of the Eccentric Millionaire. The other players take on the role of treasure hunters. The game is played online, through chat systems like Discord or Slack, and via online map tools like Google Maps. Gameplay takes place over days or weeks, as the treasure hunters uncover more clues and zero in on the location of the treasure. Eventually, one player will find the treasure and win the game.

The host player secretly selects a location, using Google Maps or similar online mapping system. The other players compete to try to guess the secret location.

Treasure hunter players roleplay as people working to solve the eccentric millionaire’s riddles and find the hidden treasure. Each treasure hunter belongs to two groups, one based on background and one based on motivation. Each round of the game, all hunters with the same background will learn one clue and all hunters with the same motivation will learn a different clue.

Science Comics AP

Orion Canning played my Fiasco Playset Science Comics.