It’s Hard to Be a Flumph is a little hand-drawn game I made about how difficult it is to be a flying psychic jellyfish thing. For decades, they have been treated as pitiful jokes, but these noble creatures only want to fight for justice and law. But no one in town will take them seriously, because they kind of look funny.
Plaintext version available here if you can’t read my handwriting.
For October, I decided to make two short horror scenarios. The pair of scenarios were written specifically for my old nameless horror game but I am sure that any competent GM could turn them into a Dread or Cthulhu Dark game without any trouble a all.
The scenarios are inspired by two D&D monsters, the night hag and the hound of ill omen. So I’m counting them as my monthly monster game attempt.
Three more podcasts played games I made. I don’t listen to many actual play podcasts. But when I do, they’re always APs of games I wrote.
The Bored Ghost podcast once again played my unreleased game Rusałka. Once again, I am pleased by the way it creates perfect little fairy tales that are wondrous, strange, creepy and sad. The Bored Ghost team did a great job, both playing the game and with their post-production effects adding to the listening experience. https://www.boredghost.com/episode-131-salt-air-pt1-rusalka/
The Rag Nerd Rok podcast played The Devil, John Moulton: http://ragnerdrok.com/2018/10/10/the-devil-john-moulton-dinner-with-the-devil/
And there is apparently a podcast devoted to playing 200 word RPGs and other nanogames, the Pocket System Podcast. And they played LOVEINT: http://pocketsystem.blogspot.com/2018/10/pocket-system-podcast-03-loveint.html
I enjoyed listening to them all.
The Bored Ghost podcast played a game of my still unreleased game Rusałka. You can listen to the first half of their session here.
Unfortunately, the audio files for the second half of the game were lost to technological problems. But the first half of the session gives you a good idea how the game works in play.
This was originally supposed to be June’s monthly monster game, but it got away from me. Anyway, Saurials of the Two Worlds is a game about anthropomorphic dinosaur people trying to build a new life in an unfamiliar land.
It turned out to be more effective in play than I had expected. The inter-relationship between the poker hand endgame mechanics and the Tarot card interpretation led to some interesting gameplay in unexpected ways.