[Monthly Monster] February – The Mind of God

The Mind of God PDF file

Continuing my effort to make a game about a weird D&D monster for every month of 2018, The Mind of God is a silly game I made about playing hollyphants, winged elephant messengers from god, dealing with an increasingly forgetful and confused god’s commands.

[Monthly Monster] The Unbroken Circle

unbroken circle-page001

The Unbroken Circle is a game I wrote about githzerai journeying across the endless planes seeking a new home for their people.

Sophie’s Pokemon Game!

This is a card based Pokemon RPG I made for my daughter’s birthday several years ago. At the time, I never got around to writing the actual rules down. Recently my kids remembered this game’s existence and became really excited by it, which was enough to convince me to rite up some extremely sketchy rules explanation. You can probably figure out how to play from what is given.

Cards

Rules

[Actual Play] Longshot

The Liberation Industries podcast did a series of Actual Play recordings of Longshot, my 2010 Game Chef entry. The game seems to still hold up pretty well, and I enjoyed hearing how their game went.

You can hear the recordings here:

Part 1
Part 2
Part 3

Mystery Town

Mystery town logo

Mystery Town is a simple little freeform game I made for my daughter’s 9th birthday, inspired by Gravity Falls, Thimbleweed Park, Maniac Mansion and other funny, weird, mysterious fiction that she and I enjoy together.

(Mechanically, it’s a straightforward hack of A Town With Pep! by Epistolary Richard, which is itself derived from Swords without Master by Epidiah Ravachol.)

[200 Word RPG] Gambling on the River Styx

Written for the 2017 200 Word RPG challenge. This started as an offhand joke, but became a real game.

Gambling on the River Styx

To cross the river Styx, you owe Charon two pennies. Penniless ghosts play mahjong on the riverbank to win passage.

Place a skeleton nearby. That’s Charon, waiting for you.

Place six matching pairs of coins into a bag. Pass the bag around. When you get the bag, draw one coin and explain why you fear the afterlife. If your coin matches a coin you already have, instead return it and don’t explain. Repeat until the bag empties.

Place the mahjong tiles in the bag. Each player draws five tiles.

Each round, everyone antes a coin into the pot. Draw one tile. Play one tile. Reveal simultaneously.

The highest numbered tile wins the pot. The winner recalls a memory of their life, based on suit:
-Dots: selfishness
-Bamboo: cruelty
-Characters: tragic mistakes

Ties: Split the pot evenly (randomly), leaving the remainder in the pot. Include the other tied players in your memory.

If you play a un-numbered tile, you lose the round. Tell a story about redemption.

If you ever match a pair of coins, you must approach Charon and cross to your afterlife. None know what comes after.

If you have no coins, you shiver on the riverbank for eternity.

[200 Word RPG] Squamous

Written for the 2017 200 Word RPG Challenge.

Squamous

You are each eldritch abominations, taking human form for nefarious purposes. Your human vessels are… weak. Disgusting. Meat. Always sweating, defecating, desiring. How do humans tolerate this?

Each abomination has a secret eldritch Goal. Write down a noun and a verb. Give the noun to your left-hand player and the verb to your right-hand player. Combine the noun and verb you receive for your Goal. Take 15 d6s. You succeed at your Goal when you have no dice.

Describe your human appearance and identity.

Each player has authority over a human Need. Things like hunger, hygiene, sexual desire, romance, social acceptance. Name yours.

Take turns framing scenes where you perform tasks to achieve your Goal. Other players roleplay NPCs, describe scenery, etc.

When they describe how their Need complicates your task, they offer 2-5 dice. Roll one die.

If you roll higher than the number of offered dice, the Need causes problems. Take the offered dice.

If you roll lower, you resist the urge. That player takes back their dice and the die you rolled.

If you roll equal, then you succeed at your task even while still succumbing to the Need. Discard all rolled and offered dice.

The Imposters anthology

My microgame LOVEINT has been expanded and revised to be included in The Imposters anthology, currently on Kickstarer. If you like any of my games, or any weird little games about conspiracies and paranoia, then you should consider backing it.

[Actual Play] The Devil, John Moulton, again

The Liberation Industries podcast is doing a second playthrough of The Devil, John Moulton. So far there are two parts posted:

Part 1
Part 2
Part 3

[Actual Play] Science Comics

There’s a play-by-forum game of Science Comics, my Fiasco playset, over on RPGgeek.com.