[Actual Play] Bad Habits

On the Gosh Darn Fiasco podcast, they played Bad Habits, my Fiasco playset based in a convent.

[Actual Play] Death Takes a Holiday

At the Bearded Quail blog, they discussed their experiences playing the (original version of) Death Takes a Holiday.

[Actual Play] So Now You’re a Time Traveler

The Party of One podcast played So No You’re a Time Traveler, my two page time travel game.

[Actual Play] Tricks and Treats

The Weekly Affirmations YouTube channel played Tricks and Treats (my Halloween Lasers and Feelings hack) and it was weird and funny like a comic book by Jhonen Vasquez.

[Actual Plays] The Devil John Moulton

I decided that I should keep track of places where my games have been discussed or played online. So here are some places where I have seen my game, The Devil, John Moulton, played or talked about in some way:

Actual Play
Liberation Industries has a 4 part series of play in podcast form: Part One, Part Two, Part Three, and Part Four.

Once Upon a Game has a two part playthrough on YouTube.

Fictive Fantasies played a game and recorded it in text form.

Discussion
Following their playthrough, Liberation Industries had some thoughts on the game.

2 GMs 1 Mic podcast mentioned Devil John as one of their favorite games of the week.

Roo Sack Gamers podcast talked about playing Devil John with me at Origins and said some nice things about the experience.

The Divided House and other stories

divided-house
The Divided House and other stories is a game I wrote for Giacomo Vicenzi’s Spooky Design Contest 2016. It’s a loose, freeform narrative game, inspired by “Tlon, Uqbar, Orbus Tertius”, The Twilight Zone, House of Leaves, Archipelago III and the board game Power Grid.

Tricks and Treats!

tricks-and-treats

Tricks and Treats is a simple little hack I made of John Harper’s Lasers and Feelings. You play Halloween-ish creatures that are horrifying but also somehow cute and/or loveable. The one night a year you can interact with others without problem is on Halloween night. But something is threatening to ruin your one pleasing day a year! You’ll have to do something to put a stop to that.

Star Level 10!

star-level-10

Star Level 10 is a simple little freeform larp I wrote in collaboration with my daughter Madeline. It was initially created for the 2016 Golden Cobra Challenge.

It’s a heartwarming tale about being dead, and about the pain of stepping on a d4.

The chronicle of the downfall of the evil emperor Terenghast at the hands of his many wives, as related in an obscure 12th century Alsatian herbalism text recently translated into English for the first time

The chronicle of the downfall of the evil emperor Terenghast at the hands of his many wives, as related in an obscure 12th century Alsatian herbalism text recently translated into English for the first time

(A game for the 2016 200 Word RPG challenge.)

Emperor Terenghast conquers many kingdoms, forcing noblewomen to marry him against their will. You are these women. You are, naturally, plotting to assassinate him. But the palace has many guards, spies and inhuman dangers. You must appear innocent at all times, or be executed.

One player plays Terenghast and his entire empire. The other players play Terenghast’s wives conspiring to assassinate him.

Ladies, your trust level starts at 6.

Decide:
How does the emperor oppress your friends and family?
What factor complicates your assassination plans?
What skill have you mastered?
What’s your part of the assassination plan?

When you attempt something risky or sneaky, Terenghast’s player names a potential negative consequence, and so do you. Roll 3d6.

When you use the skill you have mastered, you may reroll any 1s you choose.

0-4 Failure
5-7 Success, but two consequences
8-10 Success, but one consequence
11+ Flawless success

For each die that rolls equal to or higher than your current trust level, lower your trust by 1. If you reach trust level 0, then the Emperor has declared you a traitor. He has you executed.

You can, instead, choose to discard any dice you rolled, and accept the lower die total.

Al Amarja Today!

al amarja today logo
I wanted to GM a short campaign of Over the Edge, the classic rpg of surreal conspiracies. The biggest problem with the game, I figured, was that there was no clear core activity for the PCs to pursue as a group. So I decided to frame the game with the PCs as journalists, working for Al Amarja Today! (the island’s leading newspaper). this gives them a good reason to work together, and a good reason to go poking into every weird conspiracy and event on the island.

Because I can’t leave well enough alone, I rewrote the actual rules from scratch. Again. This new version bears basically zero resemblance to the last time I rewrote Over the Edge. I borrowed significantly from tinyFate, Archipelago III, Itras By, Gumshoe and Small World to make a totally new system:

Al Amarja Today
Al Amarja answer cards

So far, playtests indicate that seven is too many players for me to handle with this game, but not much else. I’m really unsure on the number of traits people get, the number of available answers, the ratio of Yes and No cards, etc. These all could be off wildly, but only further playtesting will let us know.